

It was a smash hit at retail and online and, to this day, it remains one of the most actively played games on PC.īut for Firor’s team, Skyrim’s success led to an unexpected crisis. The game was a critical darling, giving the Elder Scrolls formula a kind of clarity and fidelity that enabled the franchise to add millions of new fans.

It was the product of ZeniMax Online’s older sibling, Bethesda Game Studios.

The Elder Scrolls: Skyrim launched in November of 2011. "Basically," Firor told Polygon last month, "the feedback was it’s not the next Elder Scrolls game.’"Īnd, at least chronologically speaking, it wasn’t. Stadia and PC users will continue to share a server, while Xbox consoles populate another, and PlayStation consoles a third.The Elder Scrolls Online: Tamriel Unlimited circa 2016. For now, we'll all have to settle for in-family cross-play support. With the developers' attention focused on major projects like the Deadlands expansion, it's apparent that cross-platform play falls low on the list of priorities if it is even on Zenimax's agenda at all. The Deadlands expansion will reveal a world we have only yet gleaned small glimpses of through previous ESO content while making a point to pay homage to The Elder Scrolls IV: Oblivion. As with any new zone, this expansion will provide new environments to explore, new bosses to overcome, and bigger and tougher feats that will prove insurmountable alone. The Elder Scrolls Online: Deadlands is set to release on Novemfor PC and Mac while console users will have to wait until November 16 to step through the gates of Oblivion and experience Mehrunes Dagon’s realm. Instead, ZOS is focused on getting the Deadlands expansion ready for its PC and console debuts. None of the servers are suffering from low player counts – it's quite the opposite, actually – and merging servers isn't a topic discussed much by the studio. As of now, Zenimax Online Studios has no intention of bringing cross-platform play to ESO.
