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Max payne 2 elements of style
Max payne 2 elements of style





max payne 2 elements of style max payne 2 elements of style

Time slows down further and further as you rack up the kills in bullet time, and, in a new touch, if you happen to run your gun dry in bullet-time, you are treated to a visually spectacular Chow-Yun-Fat-style swooping pirouette of a gun reload animation, with empty magazines flying and coat spinning. The gunfight game play relies heavily on the bullet-time play mechanic, which has only been slightly tweaked and modified since the first game ? essentially, at a button press, Max can go ?into the zone?, and do a matrix-style slow-motion bullet beat down on his surrounding enemies. The game play is identical to the first, with the game played exclusively in third person and following Max?s gunfights through packs of heavily armed bad guys in a multitude of urban settings. Additionally, there?s some in-game sex ? fairly stylized and not too graphic, but the audio is pretty convincing.įor those new to Max Payne, the story of the first game is compressed into a graphic-novel-style synopsis available on the front menu of the game, bringing players up to speed with why Max is so cranky and has to shoot so many people during the course of his usually disastrous work days. I will ALSO warn you that the game is definitely targeting the mature gamer, as the dialogue is laced with as many screamed ?f-bombs? as you?ll hear in Reservoir Dogs. I?d argue, though, that the game is appropriate in length, as this style of constant run, dodge, and shoot game play wouldn?t hold up interest for an extended 60 hour story arc. Clocking in somewhere between 10 and 20 hours divided into three acts, I finished the game in two afternoons. I will warn you, the game is short, a (supposed) failing of the first that reviewers and critics were quick to jump on a few years ago.

max payne 2 elements of style

That?s probably why Max Payne 2: The Fall of Max Payne was as enjoyable as it was ? it was like any good action movie sequel in that it served up more of the same, brought back the familiar characters and faces in some new situations, and it let us carry on as though the first game never left off. If it isn?t broke, don?t fix it, don?t screw around with it, don?t monkey with it or mess with it ? just give us more of the same, and make it a tiny little bit crazier and a little bit louder the next time around. Remedy and AC/DC have a similar outlook and that?s a good thing.







Max payne 2 elements of style